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baking normals has no effect?

polycounter lvl 8
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merwynl polycounter lvl 8
Hi,

I'm trying to wrap my head around the idea of normals and baking down textures. I created a simple cube with 2 subdivisions and a .05 bevel and I smoothed it with 2 division.

Ii noticed however that once i baked down the normals, the shading changes but I don't get that same rounded corners? does this have anything to do with the black seams along the edges or is my polycount too low on my low level mesh?

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