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max normal mapping problem

well i'm trying to normal map this gun and was going by racer445's tutorial http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-bake-a-flawless-normal-map-in-3ds-max/
, but my projection cage doesn't seem to be moving at all even though i am clearly moving the verts around. i even went and rendered2texture, but the map didn't work. anyone else have any problems with this or know how to work around it? any easier workflows? :poly121:

projectionraaaaaaaaaaaaage.jpg

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