From what I understand every UV shell has to have it's own smoothing group. Also every acute angle(something like 70 degrees or higher) should be broken/split. It looks like you have smoothing groups applied to every face on the low poly here. You are using Max so a quick way to fix this or to at least see if it is the…
i cannot be 100% sure, as i modeled according to reference but i cannot know whether the reference had the scope mounted incorrectly. one mistake i certainly did make on that scope however was that I only modeled one knob. a friend corrected me afterwards; a second knob is needed as one controls elevation and the other…
I've been trying 2.8 release and finding really pleasant compared to previous releases. So I wanted to ask if anybody bakes normal maps right in Blender using round edge shader, decal machine and all that stuff. I remember reading a few years ago that baking in Blender is wonky and not recommended in general.
Hello Artist and polycount awesome community. Need to bake lights on window/glass in 3dsmax. I have some samples from thief 3 deadly shadows : Need to learn it from scratch. Also want know while i am baking the light, is it needed to apply transparent or what? Any help is appreciate.
lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
Hi, I'm a scene modeler from China. I'm having some problems baking Normal maps with Sustance Painter. My model needs two UVs, and the Plane of one of the geometry is distributed in two UVs, I use the UIDM function of Substance painter to import the model and bake it. I found a noticeable seam where the Plane of the two…
Hi Polycounters! I'm currently working on pieces for my portfolio as a school assignment, in preperation of applying for internships, and want to show what I'm working on. I originally wanted to create a smaller interior scene, sort of retro style. As I was gathering reference i stumbled over Simon Stålenhags amazing…
Hi, i've had issues with baking my cylinder. Basically, these artifacts always show up no matter how i adjust the normal baking options. It looks like this Might be hard to see, but if you look closely, the low poly and high poly dont match very well. Here's how the normal map looks like : The problem is probably from…
quick tech question, how do I do the displacement map / matcap baking described in this video http://www.3dm3.com/tutorials/zbrush/baking/ in zb3 r3, I was following the tutorial but zb wasnt doing the same things for me as it was the tutorial maker because of the different versions, was the workflow for doing this reduced…