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Baking normal maps in Blender for production

polycounter lvl 10
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dzibarik polycounter lvl 10
I've been trying 2.8 release and finding really pleasant compared to previous releases. So I wanted to ask if anybody bakes normal maps right in Blender using round edge shader, decal machine and all that stuff. I remember reading a few years ago that baking in Blender is wonky and not recommended in general.

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