Hi, i've had issues with baking my cylinder. Basically, these artifacts always show up no matter how i adjust the normal baking options. It looks like this
Might be hard to see, but if you look closely, the low poly and high poly dont match very well.
Here's how the normal map looks like :
The problem is probably from those spots on the rectangle of my normal map. But I dont know how to fix that up.
Here is my low poly
And my high poly
Any advice would be appreciated
Replies
I'm with the poster above though - baking a cylinder is largely pointless. A flat normal with the bevels baked on the edges is a lot simpler, cleaner and will Lod better.