Hello Polycount members, My name is Ty and I am the project manager at CGT. I have posted here before and had fantastic success in requiting passionate,experienced and creative individuals. We are on our way to create a fun and competitive game. We are currently looking for few more talented people. Departments/positions…
Hi everyone at polycount this is a piece of work I have made and wish to be critiqued. I am by no means going to say what I have made is the best thing in the history of ever. I am not so fullish as to think my rather appalling work is anything like that. However I do wish to be come a better 3D Artist and so I come to you…
Hello, Polycounters! I am excited to share how 3ds max surprised me, when I decided to find perfect sphere subdivision technique for our project last night. I hope it will be useful, as it is my first post here after more than 10 years of lurking around :3 This is my favorite solution. Very interesting pattern that looks…
Hello everyone. I have been meaning to join the Polycount community for some time now, as many people whose opinions I respect had urged me to do so, so here I am. I am only a year out of school, looking for some entry level work in Winnipeg (finding a little), and am keen to perhaps to get some suggestions/feedback from…
Sorry, i already found someone. Thanks! I have got some highpoly 3DS Data and need them to be turned into clean lowpoly models with Material IDs. Thats how the file Looks now. Too many Polys, too many single objects: And thats another file that is already final. Adjusted Polycount, only one Mesh, no interieur: As you can…
hello fellow polycounters, ok I wasn't sure if this had to go here or in general discussion, it just seemed to me this forum is more fit as the general one is too generic I'd like to start working with freelance 3D work, I guess it would be good before I can start thinking on a full-time job not to mention I can't relocate…
Hello polycount! I'd like to share a 3D project I've been working on where I digitally taxidermy animal mounts in order to practice sculpting in zBrush and the whole retopologizing workflow. So far there are only two but I hope to continue it and see what I can learn. #1: Marsh Menace This animal uses its false head…
Hello Polycount, I've been working on this project for a couple of months now (mainly learning game model workflow). 3ds max, Zbrush, Substance Painter and Designer and Xnormal was used. Rendered in Marmoset 2. I also have some Substance Materials to present that I created for painting. Old version: Wireframe: Substance…
Denizens of Polycount, CrazyBump 1.05 is released! The new stuff: -Faster loadtime. -New "gloss" control on the 3D preview. -Improved SpecMap control allows inverted levels. -Support for saving 24bit Targa files. -Improved UI rendering. Get the upgrade from http://crazybump.com/forum/viewtopic.php?t=530 peace out, -Ryan
Help me congratualte the Polycounters, that made the top 75! Definetely an achievement due to the competition this year. Also, discuss who you think will take the top 3:) 3d: http://www.gameartisans.org/dominancewar/finals/2009/top75-3d.htm 2d: http://www.gameartisans.org/dominancewar/finals/2009/top75-2d.htm Spark