Hello Polycount, I've been working on this project for a couple of months now (mainly learning game model workflow). 3ds max, Zbrush, Substance Painter and Designer and Xnormal was used. Rendered in Marmoset 2. I also have some Substance Materials to present that I created for painting.
Old version:
Wireframe:
Substance Materials
Replies
Critic:
- the additional plaes on the turrets ftonr look a little strange, like they were deformed. I would check the high poly & cage here.
- the dort on the side looks wrong. Try to get some pictures from "in field" Leos
Where is the wear and tear, burn mark at the end of the barrel, pitted metal, etc. Take a look at some of the World of Tanks artists, they are phenomenal examples of tank art.
https://www.artstation.com/artist/pavelpetrenko
https://www.artstation.com/artist/merc-ai
decided to go back and fix the tank up. I've been getting a portfolio together and this is my first finished piece. I've also been dabbling around with houdini apprentice which an awesome program and marmoset toolbag 3.