hello fellow polycounters,
ok I wasn't sure if this had to go here or in general discussion, it just seemed to me this forum is more fit as the general one is too generic
I'd like to start working with freelance 3D work, I guess it would be good before I can start thinking on a full-time job not to mention I can't relocate right now
ok I need to build a portfolio first, but anyway
I want to do 3D character modelling and texturing. So, let's imagine someone wants to hire me for my services. How much money is it reasonable to get paid? I guess payment should be done per model and/or texture, so how much is it reasonable for a single textured model, provided that I get concept art to build it off from? how about untextured, rigged, etc?
I know all prices must be negotiated with whatever company is hiring, some might be willing to pay more/less than others, I just want to know a good parameter as a base
thanks
Replies
Think 20-25 bucks an hour
Alex