Hi all! This is a project I've been working on for the past week in my spare time. I tried to hit a higher quality bar than I did on my last project. Critique welcome! Some stats for the models and textures: PistolTris: 14,0484k texture LaserTris: 8081k texture MuzzleTris: 1,5362k texture TotalTris: 16,392
Decided to stop being a giant wus and move away from hand-painted models and into the magical world of pbr. I also really suck at modeling hard surfaces and women, so this is a big challenge for me. Feeling okay about where I'm at with the anatomy, but would love some advice from anyone who knows how to sculpt females.…
I have been working on the model for a little while new and think I need some solid feedback. I still feel like a novice here as I am mostly learning the techniques as I go. I ask that if you do have any suggestions that you would please ELI5 with jargon or methods. I've been a lurker for a long time but hope that with…
Position has been filled, thanks for the interest. Due to number of responses I can't reply back to everyone, but will keep in touch as more stuff comes up.
I know there are efficient and better ways to model ships but I am not sure if I'm going in the correct or better direction. May I get some feedback or resources of what to consider when modeling ship designs?
When concepting this rifle, I lent heavily on the design and function of short muskets used by pirates, brutal and effective at close range. The were a hybrid between rifles and pistols. In much the same way this gun is a hybrid between the modern handgun and assault rifle. The QAR-M stands for the Queen Anne's Revenge, a…
Getting really close to finishing this, if you have any critiques please let me know!! This is the first large environment I have ever done and it's been a very long journey. I have learned so much but I know I have such a long way to go. All of this was built in Maya, textured in Substance painter, and rendered with…
What's up polycount? First time poster here (please be kind lol). Here's a piece I've been working on in my free time and I would like to know what you guys think. It's based off the concept image by Nagy Norbert. If you want a closer look, here it is https://www.artstation.com/artwork/xoNnX
LATEST SHOTS HERE! Finished. The normals bakes great! and I Really enjoyed streaming with you guys! Tomorrow I finish up the mech thread (stream again) see you there! Thanks for all of the feedback. Here are the final renders from marmoset! and a high poly clay pass from keyshot! This will be a work in progress thread.. as…
I started working on this about a week ago and I was hoping I could get some feedback along the way. Its based on a concept by a piece signed "Victor". If anyone knows who the artist is I'd like to be able to properly credit them. Everything below is baked low poly and the scene is just over 10k so far. I also included…