Hi all!
This is a project I've been working on for the past week in my spare time. I tried to hit a higher quality bar than I did on my last project. Critique welcome!
Some stats for the models and textures:
Pistol
Tris: 14,048
4k texture
Laser
Tris: 808
1k texture
Muzzle
Tris: 1,536
2k texture
Total
Tris: 16,392
Replies
I played around with making the actual laser beam. I added a power button and some fingerprints, and I changed some wear in some places.
If u want them to keep plastic, it would be better to add roughness and color variation to it, to break such uniform look. If they should be metal, - then you should add edge wear a bit and work on these scratches, to make them show the bare metal underneath. You have good metals on the barrel and ejection port, so you can use them as a base.
Also that black metal on barrel and gas cylinder looks too clean. Maybe, add some scuffs, so as it was damaged, while the slider moves. AS for me, such dark paint for these parts looks also urealistic. I think, it's better to take your metal material from the ejector point and darken it, so it still remains metal, but with darker tone. Do not use pure black or even grayscale color - add a bit red or blue for the base. And then you can add some color variation.
The last thing is the grip. Add some wear and tear to it: u can put same material without height and lighter color and add an edge wear.
But,you did really a nice work!
@IgPerish Thank you for the extensive critique! The original concept was along the lines of a mass-produced future firearm. I intended most parts to be plastic due to the high quantity of units that would be produced. I agree with you though, I think all the pieces you mentioned aren't quite there for me either in terms of realism. I've tried to make all the white parts a plastic-coated metal now with worn edges. I also tinted previously greyscale metals a slight blue and added some wear to the outsides of them. Here are my reworked textures.
Still to clean? One of my learning goals with this project was to improve my material definition and texturing skills, so I really appreciate the advice in that area.
Thank you all for the critiques, I welcome more!