So I've been getting this funny little bug where when I'm in the middle of weight painting my mesh does this: No apparent reason, I haven't figured out what causes it and the only bright side is that I figured out how to fix it without throwing away all of my previous weight painting. But it's a pain in the butt.…
Well, I was watching Wayne Robson's Mudbox stuff and he painted a pillar in moments and it was a pretty well looking asset. Surely, this wouldn't be useful on EVERYTHING, but it is too much of a workflow increase for me to ignore. Since I have been learning more about materials in Mudbox, I have begun painting on models in…
Hi guys. So I am using the export screen to PSD feature in mudbox to do some painting on a model. The problem i have is that the model is mirrored. When i paint across the seam down the middle in photoshop and import that into mudbox I get horrible artifacts for as far as iv painted over the seam... very annoying. Is there…
Hey, guys! For some reason i cant paint inside 3do and i dont know what is the problem. So, i add new color paint layer and inside toggle color paint mode there is nothing i can do. I try to paint some color values but when i click my left mouse button there is nothing appears. I have the same problem when i try to paint…
I am wondering whether those of you who are skill with 3D Modeling paint directly onto the mesh with programs such as Deep Paint or GhostPainter? Why or why not? With Photoshop CS4 around the corner would you find the new feature painting directly onto meshes in Photoshop CS4 very useful for complex, highly detailed work?
Hi, Me again :) So I have extracted part of my mesh using mask and then subtool / extract Now when it comes to painting over the extract using spotlight, it can only paint on part of the mesh. Its almost as if the other main mesh is coming through and stopping the paint from being applied. Here is an example:
Hi PC! Just a short question: Is it possible to paint or to sculpt this "HighPoly Look" with nDo2? Is there a special technique or a video tutorial how this would work? Maybe by using the UV Isles and then paint that on the border edges of the UVs directy in Photoshop. Paint -> Convert This is just an Idea to avoid normal…
Just discovered you can paint textures in Unreal engine 4 !!! This is really cool. Just one problem, if you have a texture plugged in as a mask in a material. How do you display the mask as black and white in the viewport? This works for vertex painting but not for textures. Really cool you can paint the separate channels…
Hey guys, so I've been trying to paint directly onto my mesh, but it doesn't seem like layer styles like linear dodge affect paint layers? I'm currently trying to paint highlights real-time, but they're showing up like what it would look like if the layer was "normal". Any suggestions? :0
Finished: Concept: I put my dinosaur on hold so that I could learn to hand paint the textures. The other day Udemy had some tutorials on sale so I bought up all of the hand painted and mobile ones they had. Started watching the Tyson Murphy hand painted tutorial and this is where I currently am: