Hmm...I don't know if this is actually a concern for nowadays game engines, but what if a certain game engine does not support textures in that ratio? Or is it just generally accepted nowadays that next-gen game engines (UE3 for example) that it will be accepted, as long as it's ^2 size textures?
super thin wires and things like this i think would be added into the engine later, like in the source engine they do ropes and tentacles with a vector, instead of an actual mesh, or in wow bow strings are just a line drawn by the engine between two points, no geometry.
hey earthquake, All the BF games I have worked on use world space normal maps on the characters. So it is dependent on the engine. For BF2\2142 stuff they are created as tangent space then converted to world when imported into the engine. There is probably other engines that are similar.
GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine http://www.reddit.com/r/gamedev/comments/1dp1ip/gamedraw_an_ambitious_3d_modeling_tool_built_on/
Hi everyone, First time here :) I'm trying to model a gun for using in Unreal Engine. Here is the model: Here is the combined UVs: Here is the UV of a single part: My question is that are my UVs okay? How can I optimize it for use in Unreal Engine games? And in the combined view why do my UVs appear almost like a solid…
For the next Communities VS Pros Match Polycount will be taking the engineer slot (appropriate right?) Oobersli will be our primary candidate but due to a cancellation we need a backup engy by the end of Tuesday. You need to main engineer. If you would like to do it, post here with your steam profile link and your steam ID
Hey Eric thanks for taking the time to write your message, the mesh is at 50 k tri angles,4k textures and 5 udims I used substance painter to paint diffuse,roughness,SSS mask and spec levels mask all was hand painted which took some time to get it looking right.I used unreal engine for the rendering, using deffered…
In the area of Engine development yes but Epic has only 120 people (Wiki) and can maybe afford to live from the engine alone. A bad Gears of War or Unreal Tournament can be survived. Compared to Crytek Epic is the small niche but with greater success in engine licencing.