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What render engine should I use for portfolio renders(for game art)

G0056
polycounter lvl 2
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G0056 polycounter lvl 2
I'm doing some portfolio assets(I'd like to work in the games industry in a future), and I was wondering what render engine should I use.

I mostly use Blender, should I use cycles(a slower, but more accurate render engine, so maybe the assets would look better), or should I use a real-time render engine, closer to an in-game look, like blender eevee, marmoset, or even unreal engine or unity?

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