I'm working on a Houdini Engine cable tool. I want it to be as artist friendly as possible. So I'm here to ask for feedback. What would you like to see in a cable/wire tool? What should the workflow be like?
Since it's an engine asset, it'll work wherever houdini engine is supported (Unreal, Unity, Maya and so on). Here's my current version demonstrated in unreal. Any and all feedback is welcome!