Well guys, today is the day that i can finally show a personal project that i've been working on for a year now.
A fully detailed GM LS7 7.0L V8 engine.
For those who don't know, this is the engine that powers the incredible Corvette C6 Z06
I can't even begin to explain how much work this is, how much time i've spent just looking at my references, measuring soo many points to understand the logic of every inch of this block, and get it as accuarate as i possible can just from the images.
Well, this took a ton of work, and it took me a whole year to make - just the block.
The great thing about this engine is that it trully is a fully detailed block, what i mean by that is that this block has evertyhing that a real one has in order to run: fully functional oiling system, the water jackets are functional, they are not just negative extrusions, pressed-in cylinder sleeves, and so on. Everything is there.
I'll be showing in detail the inside of the water jackets and also the details about the oiling system and many other details that are not shown on these images.
But, althought it took me a year to make this, this project is nowhere near finished, there's still a lot to be done: cylinder heads, oil pan, oil pump intake manifold, transmission, and so on.
Made in 3ds max - sub-d.
The final polycount (just for the engine block): 1.208.759 polys - no turbosmooth or meshsmooth applied, zero ngons.
Extreme high resolution images are also available:
Engine block
www.thiagoscg.com/images/LS7_01_5760x3240.pngwww.thiagoscg.com/images/LS7_02_5760x3240.pngwww.thiagoscg.com/images/LS7_03_5760x3240.pngwww.thiagoscg.com/images/LS7_04_5760x3240.pngwww.thiagoscg.com/images/LS7_05_5760x3240.png
Oil Pan
www.thiagoscg.com/images/Oil_Pan_01_5760x3240.pngwww.thiagoscg.com/images/Oil_Pan_02_5760x3240.pngwww.thiagoscg.com/images/Oil_Pan_03_5760x3240.pngwww.thiagoscg.com/images/Oil_Pan_04_5760x3240.png
Timing chain cover
www.thiagoscg.com/images/Timing_chain_cover_01_5760x3240.pngwww.thiagoscg.com/images/Timing_chain_cover_01_5760x3240.png
Engine block wireframe:
http://thiagoscg.com/images/LS7_wireframe_01_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_06_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_03_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_04_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_05_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_07_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_08_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_09_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_10_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_11_7500x3542.pnghttp://thiagoscg.com/images/LS7_wireframe_12_7500x3542.png
Oil pan viewport and wireframe
www.thiagoscg.com/images/Oil_Pan_viewport_01.pngwww.thiagoscg.com/images/Oil_Pan_viewport_02.pngwww.thiagoscg.com/images/Oil_Pan_viewport_03.pngwww.thiagoscg.com/images/Oil_Pan_viewport_04.pngwww.thiagoscg.com/images/Oil_Pan_viewport_05.pngwww.thiagoscg.com/images/Oil_Pan_viewport_06.pngwww.thiagoscg.com/images/Oil_Pan_viewport_07.pngwww.thiagoscg.com/images/Oil_Pan_viewport_08.png
Everything put together
www.thiagoscg.com/images/LS7_Engine_01_5760x3240.pngwww.thiagoscg.com/images/LS7_Engine_02_5760x3240.pngwww.thiagoscg.com/images/LS7_Engine_03_5760x3240.png
Replies
Thanks
Reed
Sick O.O
By the render you took it looks to me like the high poly, your edges are razer sharp causing most of the model to be boxy and overall cut away the realism to me (a couple bevels can make it shine and then be appropriate to the poly-count). I would love to see a sub-d model, as right now it looks like a blockout
Also curious how your are at 1 million polygons and it a non-sub-d would love to see a wireframe. I seen the similar engine on turbosquid and with turbo/smooth and it 830k
reedweinstock i thought nobody would catch on that, in fact that is one the most unique parts of the topology on this block, and it took me a really long time to make, i'll make sure to explain that.
AlexRodriguez some lines are crazy sharp because that's how it is in real life, many parts of the block are machined after casting (top, bottom, inside, cylinder walls, top deck, etc, therefore the edges affected by the machining wont have that softness that a model that needs to be baked usually has, insted they will be very sharp. Hope that that explains a bit.
Here's the wireframe with no turbosmooth or meshsmooth applied.
http://thiagoscg.com/images/LS7_wireframe_01_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_06_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_03_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_04_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_05_7500x3542.png
theSixtyEight thanks man! actually all my references came just from google =P
warxsnake O.O
Nuclear Angel hahaha i don't know about the genius part, but thank you
JoshuaG actually i did some prototyping using zbrush in some areas, dind't like the results, besides, i wanted it to be very accurate, in fact, some areas i was working withing 0.001 of accuracy, may sound silly but it's what i wanted, and zbrush doesn't allow that kind of accuracy, and honestly, i don't like to use zbrush for hard surface modelling even though it has some great tools for it, but that's just me.
Sunny-3D-Ramm thanks man!
fullchaos13 thanks man! And yes, i had wayyy too many headches modelling this, but it's worth it. Well, to be totally honest, when i'm doing a personal project i always try to model everything, even if that means i have to go crazy with the polycount in some areas just to add a few letters or numbers, besides, it's not fun to just add floating geometry, that's too easy hahahah =P but yeah, that's just for personal projects, if it's for a client or production environment i would definitely use floating geometry for letters and numbers.
AlexCatMasterSupreme thank you!
s1dK hahahah thanks man! it really is a lot of work, but it's definitely rewarding when you get to just look at it when it's finished.
sziada tks man! 1 year and counting...
Well, here's some more images and big wireframes:
wireframe images - no turbosmooth or meshsmooth
http://thiagoscg.com/images/LS7_wireframe_07_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_08_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_09_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_10_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_11_7500x3542.png
http://thiagoscg.com/images/LS7_wireframe_12_7500x3542.png
The dedication alone to this is amazing, BIG props to you on sticking it out and finishing this guy.
Final polycount 132987 polygons, zero ngons.
High resolution:
www.thiagoscg.com/images/Oil_Pan_01_5760x3240.png
www.thiagoscg.com/images/Oil_Pan_02_5760x3240.png
www.thiagoscg.com/images/Oil_Pan_03_5760x3240.png
www.thiagoscg.com/images/Oil_Pan_04_5760x3240.png
High resolution 6258x3520:
www.thiagoscg.com/images/Oil_Pan_viewport_01.png
www.thiagoscg.com/images/Oil_Pan_viewport_02.png
www.thiagoscg.com/images/Oil_Pan_viewport_03.png
www.thiagoscg.com/images/Oil_Pan_viewport_04.png
www.thiagoscg.com/images/Oil_Pan_viewport_05.png
www.thiagoscg.com/images/Oil_Pan_viewport_06.png
www.thiagoscg.com/images/Oil_Pan_viewport_07.png
www.thiagoscg.com/images/Oil_Pan_viewport_08.png
Timing chain cover finished.
High resolution images:
www.thiagoscg.com/images/Timing_chain_cover_01_5760x3240.png
www.thiagoscg.com/images/Timing_chain_cover_01_5760x3240.png
High resolution images:
www.thiagoscg.com/images/LS7_Engine_01_5760x3240.png
www.thiagoscg.com/images/LS7_Engine_02_5760x3240.png
www.thiagoscg.com/images/LS7_Engine_03_5760x3240.png