if I run the script when I have a control vertex selected it does nothing. That's to be expected because a nurbs control vertex cannot be converted to a face. And a control vertex is not a transform - which is what the 'ls' command excludes.
As I remember, there is a way to bake a texture as vertex colors. What you'd need to do is to simply bake it as a texture first, then assign it into a material as a texture. Then in the vertex paint modifier, there is a button to make vertex colors from that texture.
but the vertex painter need a lot of vertex to have a good detail on painted texture. How do you keep low poly terrain or terrain polygon optimized but at the same time be able to use vertex painter efficiently??
I had a similar problem before. I ended up baking to a shadow map, and then using the Assign Vertex Color utility copy the map to the vertex alpha. Then I made a shader that multiplied the vertex alpha by the diffuse.
Hi there, would like some help on this one in regards to vertex in 3ds max please, just asking if there's a way to move vertex upwards but aligning with the edge direction, local doesn't seem to work and edge constraints doesn't work either. any advice or help is appreciated!
Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…
Thanks for the quick Reply, For now the only way to see vertex world locations of a spline, is by checking it vertex by vertex. Which doesn't really work to get a clear overview of 1000 vertex points So i'm looking for something like this, red dots supposed to be vertex points. Something like curve editor only for splines.…