Hey guys I was wondering if anyone knew how to use the vertex painting that you put on your assets in 3DS Max when youve imported them into UDK. I've tried using .ASE or .FBX as exporter and have Checked the box which asks to use the imported models Vertex Painting when importing. I'm thinking I need to set up a material node system to then Add or Multiply the vertex painting onto the models + textures but can't find any guides or help. Anyone know?
Thanks
Replies
Yes you have to do this. Exactly the way you described it.
http://udn.epicgames.com/Three/MaterialsCompendium.html#VertexColor