hey guys, i know that there are some very experienced nature artist out there and other with a big knowledge of foliage and stuff. i want to know whats the best way to make really good tree's in a AAA quality. i dont wanna use programs like speedtree and stuff and i went them for a game later on. my attempt (3ds max)…
Hey everyone. I figured some people on here would like a decent quadruped rig to play with. I took one on CreativeCrash and updated it significantly, mostly in the face. It's rigged more like a biped, but it works pretty decently as a quadruped (which I am using now for a shot.) Check it out, leave love, or hate, s'all…
Posting the past 3 days all at once. I was having some problems getting my account working properly. A little about this project and myself. I am currently a student at Full Sail University and I am striving to succeed as a character artist in the gaming industry. This is my first project within my finals and just wanted…
I decided to take a u-turn from my usual arch viz workflow and dabble in real time. Personally, I think real time is a totally untapped market for architecture. Though, it's a complete departure from my normal workflow. There screencaps are not built with any final lighting, mostly preview to medium. I'm currently working…
Project Status: Modeling Hi, after I did a few sketches but no real new project I decided to go a little bit bigger for my next project. I went thru a few game concepts and finally decided to build the Starcraft 2 MecHaven: My idea is to create this building for a fictional Starcraft 1st Person shooter using Unreal (UDK or…
The Stranger by Roy Graham The stranger didn’t look the part of a fisherman. No rubber clodstompers, no bone charms making their dry chatter around his neck. Even the coat on him was a thin and silvery thing, minnow-like—not clothing to keep the cold and the mist from clinging to your bones. Bad gear to take out into those…
Hey everyone, This is my first Polycount thread so please bare with me. My name is Zack and I'm a student at Teesside University. I'm currently working on my final year project. I have 3 months to complete this project, at the time of posting this I have 5 weeks are remaining. The project is a 3D recreation of a room…
Hi guys, I have a few years of experience modeling in 3ds Max but I am now being presented with a new challenge and I'm not quite sure where to begin with it. I have done some character modeling and rigging in the past for single characters with no customization options but this time, I have to model and rig an avatar…
[Last update] Hi everybody! I'm working on a personal project based on Do electric sheep dream of androids?, by Philip K. Dick. My goal is to depict the post-apocalyptic mood of the book rather than the cyberpunk one of the movie. It's my first exercice of making realistic game assets with PBR textures. As I'm an…
Hi everyone, My name is Vladimir and for the past year I've been working solo on 7 Bones and 7 Stones - The Ritual, an asymmetrical multiplayer game. It all started with me being a big Dead by Daylight fan, a game in which one killer is trying to catch and kill 4 survivors while they are trying to escape the map by turning…