hey guys,
i know that there are some very experienced nature artist out there and other with a big knowledge of foliage and stuff.
i want to know whats the best way to make really good tree's in a AAA quality. i dont wanna use programs like speedtree and stuff and i went them for a game later on.
my attempt (3ds max)
-making the trunk with cylinder and also the big branches
-making roots if needed
-baking 1-3 twigs with leaves and stuff onto a plane
-use this baked plane and stick it into the big branches
- make the planes criss cross
-texture the trunk and the big branches aswell
-integrate in engine (ue4) and make the planes double sided
Is this still a common and good way? what would you do, how get i really good result?
i hope to get some qualified answers
cheers
Replies
We have some tutorial resources here on the wiki.
http://wiki.polycount.com/wiki/Foliage
That said, it certainly doesn't hurt to learn and know the traditional way of doing things but don't feel yourself pressured to do it like that just for the sake of it. Ther's no competition that says you have to do things in the most tedious way. As an artist who is smart you will use whatever gives you the desired result in the quickest fashion.