Posting the past 3 days all at once. I was having some problems getting my account working properly. A little about this project and myself. I am currently a student at Full Sail University and I am striving to succeed as a character artist in the gaming industry. This is my first project within my finals and just wanted to get as many eyes on it for potential feedback as possible.
As we were not allowed to work from concept had to piece a lot of real world reference as possible and still doing as I need them. Overall idea is a Nordic influenced barbarian slightly stylized.
Critiques and Feedback are much appreciated (you cant hurt my feelings)
Day 1: Got the general proportions for the character knocked out.
Day 2: Originally when the character was pitch to my Art Director (Instructor) we had to do a basic blockout within maya a couple months ago. Seeing it these past two days I have made drastic changes to the proportions for the better I think. So there are a lot of blockouts that still need some tweaking as I move along the model.
Day 3: Decided to let the helmet set the tone for the rest of the model. I plan to have the model to this level of detail by Monday morning for my first big critique. Still needs some refining, but I think it is safe to move on to other parts of the gear.
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One suggestion is uploading your images on something like imgur and then using "" without the quotes so people can see them directly in the forum without having to be logged in/click through each tiny thumbnail.
Like Deathstick said, it would be easier for us to look are your WIPs with uploaded images.
Looking forward to seeing it with more refined anatomy!
His feet and hands look too big, like he could palm his entire head. And personally, I wouldn't make his abs quite so defined. I think it would look more realistic and more natural if he didn't have that separation there, but if you do go for that, he needs extremely defined obliques. Oh and biceps need some more love, a little flat and off looking there in the insertion point.
The sculpt looks especially strong from the back. And I think you are off to a really good start. Keep going man!
Thanks for the feedback Brad. I spent more time today on the forms. Ill take a look tomorrow and see if I addressed those issues already.
Other than that, good job. I'm a bit fan of your sculpt.