Hey everyone, I have a question about Repeating Textures and UVs. As you may know I am working on the ArenaNet art test like many others. I am about to begin texturing and was trying to determine the best way to use my texture space. I noticed many of the other people that are creating pieces are using repeating textures…
Project Name: End Chapter: Master Of Macroix Description: ∑nd Chapter: Master Of Macroix is a fantasy, action and adventure game. That has exploring & discovery elements. Developed by Digams CORP. “A young maiden awakens from her slumber to face a hostile world, where she must uncover the truth of her origins to aptly…
[Portfolio] Genk56 Australia, 3d game art student. Looking for some constructive feed back on the concept i've done so far. Now before you start, i'm still some what of a noob at photoshop but intending to try and get more practice in. And these are still in progress and no where near their final stage. The character is…
My main critique is The Last Mana scene. The lighting is way too dark. Everything in front of the camera is just black silhouette. If that's what you were going for then fine, but it's not really showing off much of your work. Adjust the harsh lighting, it may be as simple as changing how dark your shadows are, I don't…
All the things the guys posted above. It's important to have your name and website link on images because someone may save it and look at it later and not remember where it's from. The first thing I saw when I loaded your website was that the thumbnails of the 3d and 2d section being about the same character. It just made…
So I've been trying to improve my stone sculpting on a stylized level similar to Fanny Vergne and orb and I was curious what it was that I could do to get the surface detail to more closely resemble Fanny's Surface detail on her stones. Mine: Fanny: I like how she stays stylized but also implements some realism, I've found…
Hey all, I love working with Painter and traditionally I take my outputs and get them working inside Redshift for Maya if I wanna render out any kind of animation work. I'm not as shader-savvy, getting a good looking SSS result has been something I've wanted to make time for and get a hang of. I figured dropping the…
Hey folks:] Since the recent expansion of World of Warcraft (Cataclysm), there have been a few model upgrades for the leaders of the different races. Not all have been updated however onein particular being the Troll leader, Vol'jin. So as a fan of the Troll's I wanted to make a unique model in a way thats fitting to the…
As far as I know, there aren't universal rules when it comes to compositing. The only thing that matters is your artistic eye, your taste. However, generally speaking: - shadows, ambient occlusion and cavity should be set to multiply; - highlights should be set to screen; - diffuse = normal is ok; - the main purpose of the…
Hey Dave I like your site a lot. You have some really great work up. My wife looked over my shoulder as I was perusing through it and absolutely loves "Widdle Gwirl." It caught her eye immediately. There is a lot of really strong 3d and 2d work, I especially like the Horror/Make-up designs and your Fury model. The only…