Hey all,
I love working with Painter and traditionally I take my outputs and get them working inside Redshift for Maya if I wanna render out any kind of animation work. I'm not as shader-savvy, getting a good looking SSS result has been something I've wanted to make time for and get a hang of.
I figured dropping the Scattering output from Substance Painter into the Scatter Scale slot of a Reshift Material shader would hopefully set up the scattering amount I was looking for, then setting the transmittance color to something appropriate for my model (this one's an orc, so I figure a light green/yellow would look good). It... wasn't quite what I was looking for and definitely did not match what I got from iRay.
If there are any expert Substance Painter > Redshift users out there who could show me what I'm supposed to be doing I'd be super appreciative.
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Here's my skin test from Redshift, it looks like the scatter map is coming in super harsh. The ring around his eye is not nearly as noticeable in Painter & IRay.
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Here are my settings for the Redshift Material shader inside Maya.