I'm looking for high-quality Anime character artist, the design with have some light mech elements on it, similar to the attached example. For a quick example, these will be things such as partially mecha arms and legs. the art style should be similar too, looking very close to the style popular with manga and…
Hey, just getting into Substance and I was wondering if it would be possible to edit the Dota 2 shader template that ships with Designer to reflect the update to Source Engine 2. The main thing being the fact that all the textures that were previously stored in the RGBA channels of the _mask1 and _mask2 maps are now…
Established independent developer seeks a local design-oriented individual to contribute to the release of their latest game. Ideal candidate loves video games, can work in-house and from home easily. Ideal candidate wants to turn game development into their career. Primary responsibilities include learning the custom…
Hello all. I am new to this forum. The reason why I am here is 3d files. I build costumes for conventions. I do not sell them. I am looking for some medium poly mecha for my next costume. I really wanted a tekkaman blade I found on here, but the author does not have it anymore. If you have something humanoid in a common…
Hi all, I'm looking to step up my Marvelous Designer skills. There are a few hurdles I need to cross, and one is figuring out the balance of work between MD and Zbrush. (i.e. how much do i build in MD before sculpting the rest in Zbrush) Take for example these Pants that I'm attempting to recreate. The other two shots are…
So as my title says, Im really REALLY new to the the programs and Im watching every tutorial allegorithmic as posted and so far Im enjoying it! This is my first attempt in using designer following the rust and metal tutorial they posted on youtube and tweaked the workflow to fit the need in created this mossy rock texture…
Title says it all, I would like to use designer to process some terrain height map (they usually comes in non-power-of-2 size, such as 1081x1081), and game engine like Unreal also expect the map to be non-power-of-2 (such as 1009x1009). So I attempts to procedurally preprocess these height map then resize them to Unreal…
Hey Polycounters , I've finally started playing around with Substance designer in a more substantial way ( pun absolutely intended ) I'd hoping by starting up a thread here It will encourage me to keep building materials on a more regular basis. The first Sub. is a tile generator that I originally intended to roughly…
Hi guys, long time no see :) I'm working on a post apocalyptic level for a game right now. Won't go deep into the story but basically the whole planet is flooded after atomic war and the survivors live in small floating cities. Quite a lot of stuff to model and design so I'll be chucking it all here.. It's low poly diffuse…
I know that often there is an art test when applying for a job. Environmental artists probably do a piece of environment, but what character designers do? Making a whole character seems like a little too much for a test.