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[Substance Designer]: Is there a way to import/export at non-power-of-2 resolution?

polycounter lvl 6
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bitinn polycounter lvl 6

Title says it all, I would like to use designer to process some terrain height map (they usually comes in non-power-of-2 size, such as 1081x1081), and game engine like Unreal also expect the map to be non-power-of-2 (such as 1009x1009).

So I attempts to procedurally preprocess these height map then resize them to Unreal required size: I like the fact SD is very aware of bit depth; but unfortunately, it doesn't seem to support such resolutions.

Is SD ill-equipped for this use case?


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