Hey Polycounters , I've finally started playing around with Substance designer in a more substantial way ( pun absolutely intended ) I'd hoping by starting up a thread here It will encourage me to keep building materials on a more regular basis.
The first Sub. is a tile generator that I originally intended to roughly replicate the floor tile from this concept by artstation user James Ross Mcnab
![](https://cdn1.artstation.com/p/assets/images/images/002/134/401/large/james-ross-mcnab-final-house.jpg?1457704436)
![](https://us.v-cdn.net/5021068/uploads/editor/yk/xq0fd0bqdnh5.jpg)
I included some parameters to have wear and tile damage, as well
![](https://us.v-cdn.net/5021068/uploads/editor/kh/gn052km00hqt.jpg)
Then decided to play with exposing parameters and seeing how much variation I could get out of the same substance
![](https://us.v-cdn.net/5021068/uploads/editor/r1/dh2t5i8m8lqf.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/zs/b6o99etqdpho.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/wl/sdau2r3snvmc.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/l8/dp82kxfquycd.jpg)
All in all , I'm pretty happy with how it turned out , Its a testament to how awesome and flexible substance is that you can turn what was going to just be a one off material based on a concept , into a material that can be pretty versatile.
Sorry for the long first post ! Any feedback would be appreciated
Replies
And here are a couple more substances. The rocks were done following Rogelio Olguins great tutorial and the cushions were my own design based on a nearby diner i go to !