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Substance Designer Improvement Thread

polycounter lvl 4
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TheoM polycounter lvl 4
Hey Polycounters , I've finally started playing around with Substance designer in a more substantial way ( pun absolutely intended ) I'd hoping by starting up a thread here It will encourage me to keep building materials on a more regular basis.

The first Sub. is a tile generator that I originally intended to roughly replicate the floor tile from this concept by artstation user James Ross Mcnab



I included some parameters to have wear and tile damage, as well



Then decided to play with exposing parameters and seeing how much variation I could get out of the same substance



All in all , I'm pretty happy with how it turned out , Its a testament to how awesome and flexible substance is that you can turn what was going to just be a one off material based on a concept , into a material that can be pretty versatile.

Sorry for the long first post !  Any feedback would be appreciated

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