Hello all i have never really had any luck with height maps in Toolbag, i dont understand how they work. They eith ballon out my model or make my model look like a bundle of thorns, i normally use the Unreal 4 PBR set up for texture export from Substance Painter and use the Unreal 4 Material set up in Toolbag.
Hello, I am having some problems with UE4 lights and shadows. These lamps have exactly the same light settings, using same the ies light profile and being baked on the same wall. The one on the left side is ideal. The other one's shadow have harder edges. Can anyone guess why? I can post specific settings if anyone needs.…
Looking for
a 3d modeller (maybe more) to make props for a custom map. The theme and design
of the map are done and I'm looking to start making it within the next few
weeks. Would be good to have an artist in this process to make it all go
smoothly. If you are
a modeller and would like to help me in this low stress side…
Hello polycounters, I started this character for the Retrogasm Art competition 2018, and since I wouldn't be able to finish in time, I decided to keep doing on my own time. The character has 8 UV sets, 115 triangles and was rendered on Marmoset Toolbag. Please take a look and let me know what you think. C&C are more than…
Well interested by Repete's comment I tried the project and got 3DO to work. I think I've worked out what the problem is. Networked Drive. I run 2 Computers for work. One which is dedicated to 3ds max and the other for PS, 3d Coat and DDO. I use a shared network drive to store my work on. If I try and run DDO on items in…
Looking for some peeps to remodel some textures. Over the years since Descent was open sourced this guy over here has been adding a tonne of features to the engine. You should check out the high rez model pyro. Site: http://www.descent2.de One of the few remaining issues is textures there is a open office file of the…
I'm in need of a detailed way of exporting my opacity map on my character, none of the pages I've found have a clear-cut way of explaining this. I'm using PBR Metal Rough default export settings and am exporting to Marmoset toolbag for rendering. Should I be exporting a certain file type? I usually use PNG for most of my…
A few weeks ago I switched to Windows Live messenger at work, but had to switch back to messenger 7.5. WLM doesn't seem to log me out of my home session when I log in at work. There have many times when I'd send someone a message whilst at work, and get no reply, only to come home hours later and see their replies on my…
I'm a long time fan of the C&C series of games, so I decided to do a C&C-based project for one of my university modules. The Siege Chopper is pretty much a helicopter gunship that can deploy a howitzer when it's landed. Here's the references that I'm basing this project off. I've completed the model and unwrap so far and…
Hi guys, I`m trying to get ndo to recognize a greyscale gradient ramp as a slope when converting from height to normal. but all I get is the hard edge where the gradient ends. has anyone tried this or got this working successfully? Nevermind... just got it working. I thought the grey to normal icon ment height to normal…