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Height Maps in Marmoset Toolbag 3 Exported from Substance Painter 2

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Apheleion vertex
Hello all i have never really had any luck with height maps in Toolbag, i dont understand how they work. They eith ballon out my model or make my model look like a bundle of thorns, i normally use the Unreal 4 PBR set up for texture export from Substance Painter and use the Unreal 4 Material set up in Toolbag.


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