Survivor Zero is a game that got a bit of attention on reddit back when it was first announced (2011) as being "the game everyone wanted" - a zombie survival sandbox with emphasis on cunning over killing; you have to think about what you do in order to survive a zombie apocalypse. The style of the game is realistic, and…
I am trying to learn how to use substance designer and I have a question. I am trying to make a normal texture like this one in the photo below which belongs to Substance Source's Automotive Exterior texture pack Rear Double Triangle Cataphote. Something like this that I did on quickly in MSpaint But I am not getting this…
Question about texture size. I was wondering if the uv should be uniform in scale.... for instance normally one might make one area small and one area large depending on how much detail places need... heck one might even scale something in only 1 direction to fit the uv shell into hte texture... So my question is will this…
Hi I'm reading an exr image sequence (16bit floating point) using standard texture file node in maya 2015. (exr are rendered using maya 2015 hardware render 2.0) I can see the texture in the maya viewport (applied using a standard surface shader to a plane) but I always get this warning: // Warning: Failed to open texture…
Hello PC, I have some quick question, I have a scene of kitchen where is a table in the middle of the kitchen, there is a cloth on that table. I need to make a few renders from different cameras but with different texture on that cloth. Is that possible to change texture on render somehow without re-rendering each texture…
Hi guys, I've been having this issue with textures I import into UE4, It seems to be to do with compression as when I bring in my textures most work fine but some start to create artefacts. Below is an example of a texture I've created that acts justs like the UV Tex coods, the first image is what I want alongside its…
Here you can find a Procedural Snow ground Texture that I have create with Substance Designer and I made the render with Marmoset toolbag. This texture is available on my Gumroad : https://gum.co/FFsvb The challenge was to create a texture with many tweakable options. I only show 3 principal variations with pictures so to…
Hello! How do professionals texture faces in photoshop? And how do they texture things in general? Are they taking photos of human skin and then apply it to model or they painting everything by hand? I'm talking about high quality realistic game models.
well I do sort have absolutely no idea what Im doing. however if I was to apply just a seamless texture to the model, it would it look like something from the Sims game in 2001 or google Sketchup, the season why Im trying to learn all of this stuff so that I can make good models, if I just apply seamless textures to…
1. macro (low frequency) texture layer with add/sub blending + decals (could hide this to certain extent) 2. bigger texture/texel size with more unique cover. it shouldn't be down to every microbe on surface. 3. non-square textures and stretched texel size to make bigger cover in most visually repeating direction. (…