My workflow for building levels/environments is blocking everything out using primatives (mainly cubes and planes). By building it using primatives, you don't need to worry about textures and whether or not things look good. Once you have the rough layout of the level, export/compile/etc and play through. By doing that,…
Blendermarket Gumroad Baya is a Blender tool that generate Maya source file (.ma) inside Blender. * Baya is a quick way to exchange data with other artists who might use Maya * You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya…
Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Hello. I would like some help with blender and item animation. Im new to 3d animation/modeling and i've spent many hours googling and trying to figure out the answer to my problem but i couldnt find anything specific that addresses it. I hope im posting in the right place. My problem is that i cant get my item animation to…
DownloadDownload MODO 701 SP2+ Description:Hey folks, I've been working on some Source engine stuff for MODO - mostly saving/loading of SMD files. It's fairly simple at the moment but should be functional. Let me know if you run up against any issues and I'll try and get them fixed. Any features you'd like to see, let me…
I am having problems while trying to export a scene from Maya to motionbuilder.The problem is when I try to export with fbx,most times Maya crashes if it doesn't,fbx says there are some problems with skin definitions,constraints were not exported.If I export cameras,the animation of the cameras in motionbuilder become…
Sculpting a crocodile in Sculptris. Plan to take it into Mudbox to paint. Any tips on going from Sculptris to Mudbox? My current plan is to: 1. Sculpt in Sculptris. 2. Use GoZ to go from Sculptris to ZBrush. 3.Layout UVs in ZBrush. 4. Follow the Mudbox manual for going from Z-brush to Mudbox. - Export a low res base mesh -…
Hey all, this is something I've been struggling with for a while now. I've been using DDO for about two years, I think it's great, however I can never get the exported textures to look that similar to how they do in 3DO. Having read a lot of similar posts on many message boards and not being able to find a solid solution I…
I spent the last 5 hours trying to remedy this problem or find a work around, I can't find anything online that will help me, I keep getting single faces that have incorrect UV information/Borken UVs (but only a few faces, not the entire mesh) Here's the Mesh in Marmoset: The bottom is directly from Blender, the top is…
I had this problem whenever baking normal maps in ZB. Tried everything and ended up going with XNormal. Nowdays its Substance painter so I don't need a cage. But with XNormal and an external app (where you make and uv your lowpoly) your ZB hi and lopoly have to be exactly the same 3d space. Goz a decimated version of your…