Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
Hello Can you help, I was wondering what choices do I have to bake 16 bit displacement? * 16-bit, grayscale PNG file. * 16-bit, grayscale .RAW file in little-endian byte order. Currently my work around is to bake in Mudbox to a 16 or 32 bit texture and then convert the texture output in Nuke to the file format I need but I…
Hello, I'm a 3D Artist, mainly specialized in modeling, sculpting and texturing 3D models. I have nearly 11 years of professional experience in the production of low and high poly 3D assets for the game industry. I have contributed to multiple AAA titles. For examples of my work, please feel free to visit my online…
Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit? If there isn't a way, can this feature be requested in an upcoming update? Furthermore is there a way to choose what the texture…
I think I may have found a new home. The honesty and quality of crit here is so refreshing. If I find time for DWIV this year, I will surely setup camp at Polycount! There is a little background here as to why everything sucked until you guys and gals put in your two cents. The site was originally set up for an art show I…
This live stream is going live at 12:00 EST tonight. I will be covering setting up camera animations and transitions with unreal matinee. VIDEO UP = http://livestre.am/LWfx
Hi Nikola I've worked in both games and film pipelines and I think I can answer some of your questions. 1. This totally depends on the game but for the part game models are approximations of real things. In other words we exaggerate details to make them easily readable on screen . (this also helps reduce polycount and fit…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Investigation Into Ferrari Crash On PCH Delivers Twists, Turns POSTED: 6:15 pm PST March 2, 2006 UPDATED: 7:08 pm PST March 2, 2006 LOS ANGELES -- The plot continued to thicken Thursday in the mystery surrounding the crash of a $1 million Ferrari on Pacific Coast Highway in Malibu, a sheriff's sergeant said. Images "It's…