Hello
Can you help, I was wondering what choices do I have to bake 16 bit displacement?
16-bit, grayscale PNG file.
16-bit, grayscale .RAW file in little-endian byte order.
Currently my work around is to bake in Mudbox to a 16 or 32 bit texture and then convert the texture output in Nuke to the file format I need but I wondered if there is a better work around?
If substance painter could bake it down that would be ideal for me.
Replies
I will go and have a look into ZBrush and see what the export options are, back in a bit.
At the moment the only programme that can view, edit and give multiple export choices is Nuke.
Krita is able to convert into that format as well.
Cannot help with RAW, don't have access to Blender or Krita right now.
Cool, thanks everyone I will look into after work tonight, also hats of to Blender
Photoshop does not give me any options when I save the PNG apart from the settings below. So is it a case that if its a 16bit Tiff and I do a save as PNG Photoshop will know to keep it as 16bit?
Also Nuke allows me to tweak, refine and customize the image but Photoshop can not even view the image, so that why I was put off using it but I will try it again tonight as it will be quicker for tests.