This is my last portfolio going into my Demo Reel before I start my next reel. Crystal Cavern ~70k Tris 4 weeks at 130+ hours Feedback would be appreciated!
Hey guys i recently followed this tutorial and adjusted it to my needs (Sun LensFlare) and i was wondering why my dirt element is becoming yellow once im in game, heres an image
Hi all, Been working on this scene for a couple of weeks now. Done most of the major blocking in of the cave itself, added the organic elements & first pass on the lighting/VFX. Now refining the more structural/manmade elements. Anyways some screenshots:
I am creating this scene for my Advanced Modeling Class. The purpose of this project is to get a grasp on organic modeling and texturing. I am using 3dsmax, Zbrush, and Photoshop. Blockout: Current Progress: Reference: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly:
I was always taught to stay low on lightmap resolutions, but this was a very long time ago. I was just curious to see what the industry norm for lightmap resolutions is now-a-days. I usually kept mine under 128px ... is this ridiculous or is this still about right?