Hi all,
Been working on this scene for a couple of weeks now.
Done most of the major blocking in of the cave itself, added the organic elements & first pass on the lighting/VFX.
Now refining the more structural/manmade elements.
Anyways some screenshots:
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So progress update:
New banner, pillars, trims, pushing the wet look on the materials in places, candle flame material, some light functions for flickering of the candle lights, hanging metal burners & placeholder wall brick texture.
Once I finish up the brick texture properly, I'm going to add more broken variation on the arches and maybe a broken pillar.
Its built of a number of rock modules just placed together.
There are several different vertex blended materials on the rocks to give more variation: wet, wet with drip mask, moss masked.
great start! like to see more.
I have added some subtle bouce lights as it was pointed out there are areas of complete darkness. I'm adding a couple more hotspots of candle light to pick out more details in places and some cheeky cobwebs too
Added in cobwebs and some damaged architecture (will do some more on the arches I think)
Starting on the larger hall now, blocked in statue and floor textures