Hi All, Would anybody mind sharing their thoughts on what makes a good cloth shaders. I'm seeing some really nice cloth shaders on all these Next gen games, both in actual game and the promotional material. What would I need to recreate a good cloth look in mental ray, where I can use all the tricks possible ? I see a…
Hi i'm working on my character's face recently and i've just started using mari for texturing.. before, i've been doing this like paint in mari export them, and check how it looks with maya arnord preview? it's just soo annoying :astonished: i'm thinking there should be better way to do this but i can't find one so .. is…
Does anyone here actually use this plugin? All of my google searches point towards a rather dated space station tutorial which doesn't go a job at all at easing someone in to using the software (not to mention the radical UI change made since). I'm very disappointed with the overall lack of learning material for this…
Yesterday the Challenge "Beneath The Waves" had finished and I would like to thanks Artstation for this awesome event. I've learnt a lot from this working with a production pipeline focused on films. I will leave my entry here (https://www.artstation.com/contests/beneath-the-waves/challenges/38/submissions/25053) as I…
so, time for part 2(ish) of doing things with designer that designer wasn't intended for... Step one: infinite texture mapped planes with perspective projection, horizontal camera rotation and depth cueing to hide the fact there's no mip-mapping
I have a couple of models that use transparency that i am working on at the moment (Example: Window) and i'm running into a common issue with them. So to take an example, in Unity my game object is a screen and the metal edge around the screen. By setting the standard shader to transparent mode my screen object becomes…
Hey all, The problem I'm having exist about my viewport being smeared out when I have the Nitrous driver loaded and if the shader type is being set to "shaded". example: Also when I put it on "realistic" with a simple mesh (a cube), rotating around the mesh is laggy. When I use a bigger mesh (7.5k tris) it instantly…
Hi there, I'm making a hand-painted skybox and I need to bake it from a sphere in 3ds Max to get angular deformation at the borders. I'm using the self-illumination material, but unfortunately it doesn't ignore the lighting, as you can see there are brighter and darker zones on my bake while I need everything to be uniform…