Hi All,
Would anybody mind sharing their thoughts on what makes a good cloth shaders.
I'm seeing some really nice cloth shaders on all these Next gen games, both in actual game and the promotional material.
What would I need to recreate a good cloth look in mental ray, where I can use all the tricks possible ?
I see a quite a lot of fresnel, but they highlights kind of puzzle me still.
I'm pretty sure I need to have some type of blurred reflections being masked out by the facing angle etc...
Any insights would be apreciated.
Cheers,
Arno