Good evening everyone! I'm curious what is going on... I've looked around trying to figure out this issue. It happens when I bake my high poly to my low in xNormals, the latches seem to be casting a shadow during the bake and it gets put onto the pages... Any ideas? Cheers
Hey I don't have Cryengine 3 SDK installed, nor would I know how to use it. I was wondering if someone could extract all the textures associated with these two models and post them so I can download them. Diffuse, spec, normal the whole deal.
I've been looking for how to do this for awhile and never found out so have done this manually but I am hoping there is a way. When capping a hole, in the back of an object for example.. is there a set way to make all of the loops connect? So rather than having a huge N-Gon you instead have a bunch of polys connected to…
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set:
New Update, we reached 95k which means full voice acting! And we also posted this video as thanks. http://www.kickstarter.com/projects/jonaskaerlev/a-hat-in-time-3d-collect-a-thon-platformer/posts/501553 [ame=" https://www.youtube.com/watch?v=ainekLRaFQk"]A Hat in Time - Voice Acting Stretch Goal!! - YouTube[/ame] Finally…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…