In case you haven't heard, EA Mythic is going to be once again called Mythic Entertainment. http://www.mmorpg.com/gamelist.cfm/game/239/feature/2040 Why is this important news? Because even though it is just a name change, it shows EA, and John Ricitello in particular, are walking the walk. The anti-corporate part of me…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Hey, guys. I've been dicking around with normal mapping again and as usual I just can't figure out certain problems I'm having with it. I have a few questions. 1. I know .tga files are commonly used for textures, and .png's are generally unsupported, but why is this? I tried rendering out my textures as .png files and they…
Edit: Updated with video! [ame]http://www.youtube.com/watch?v=EIX5aEqLVTA&hd=1[/ame] Downloadable video (6mb, XVid codec) --- Can't... stop... rendering! (Click for 1080p resolution) Decided to make a new thread for this project instead of cluttering up the WAYWO thread with random pics. Modelling: Modelling is about 80%…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
I never heard of anyone OWNING Unreal engine... you licensed it per title. As far as Unity, you own a LICENSE of Unity, not the engine... and get updates through that X.X cycle, then pay to upgrade if your choose. Unity --- I like Unity because I do not need so much help/ramp up to get something going. So many tools…
First off, thanks a lot for the advice, it helped a lot! I've prioritized the display quality a little more, and the result was more than disillusioning: None of the displays of the laptops below 1.000 Euro was truly qualified for professional CG work. This is scary though, because now I might have to consider increasing…
DAZ!..... I was in the same exact situation. I've been living in my Apt. for 2.5 years, and for the long while an old woman lived on the other side of my wall. Under my sink was a hole that connected into the walls. Her nasty ass Butt smoke would leak into my apartment time to time. Thank goodness it was rare. But i…
You basically quoted me saying-- --then went on to talk about the annoyance of going back and forth, and you still seem to be under the impression that I'm talking about full 3d suites like Max/Maya/XSI/Modo and that if you model in something like Silo or ZBrush you won't know your main app. I thought I made myself pretty…
SENIOR
ANIMATOR WHY
DOES THIS ROLE EXIST? Sparx* is seeking an Senior Animator is responsible for creating animated
sequences of characters, objects, and cameras. They should be proficient with
key frame animation and have strong fundamentals such as posing, timing, and
spacing. Also be able to take direction with ease and…