Hello Everyone, I have some tech talk I would like to throw out there. Me and my business partner are fellow Indies and are trying to get our little launch title off the ground... A bit of background I know you didnt ask for it but there it is... Anyway we are setting out to make a flash game using quirky colours and what…
[disclamer - someone else on this board has already made a planet shade its there idea i just made my own version, i tried to post this as a reply to his thread but it didnt work :( ] virtuosic's thread can be found at http://boards.polycount.net/showthread.php?t=67107&highlight=planet+shader This is my current WIP, a…
What are you asking? Can you export the shader from SP? If so then no. You export the texture maps and recreate the look using a vray shader. Shaders are generally renderer specific. SP viewport and vray are 2 completely different renderers. (MLSL shading language was recently introduced by Allegorithmic so who knows, it…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
I’m incredibly happy to finally be able to share what I have been putting together over the past couple months,so with that i'm happy to present the Hard-Surface and 3D Print Pro Suite for maya A series of 4 Python scripts used for both hard-surface and 3D print prep pipelines. The Full Master Suite Includes: • Hard-Print…
Do you like to wrap things in beauty? Does it make your heart pitter patter when you see a character or environment that looks like someone took the time to make sure that each nook and cranny was properly shaded? Well – then this is the spot for you. Insomniac Games is looking for a Shader/ Texture master. Our shader/…
Unity's default shader has logic built in that simplifies the runtime shader, if various bitmaps are empty. The shader you're using might do the same? Normal maps do add detailed shading on mobile. But every bitmap has a memory cost. If you're not using it effectively, best to omit it.
I'm more of a graphics programmer than artist, but I'd really like to have a 3d modelling tool that allows me to share my runtime shaders directly with my editor. Most tools seem to only suport DX9, Cg or GLSL, and I really rather not support two sets of shaders. I remember SoftImage having both DX9 and DX10 support, but…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…
Hey everyone! I've hit a dead end on my research into this so i'm reaching out to see if maybe someone can help. I'm trying to recreate this effect in Shader Forge in Unity. https://www.youtube.com/watch?v=WgLpyRVbJUE I'm working on a game that has a very painted/ stylized art and this fits way more than a realistic flame.…