I'm more of a graphics programmer than artist, but I'd really like to have a 3d modelling tool that allows me to share my runtime shaders directly with my editor. Most tools seem to only suport DX9, Cg or GLSL, and I really rather not support two sets of shaders.
I remember SoftImage having both DX9 and DX10 support, but the 2012 version at least only seems to have support for DX9 shaders.
Are there any modeling programs that support DX10/11 shaders directly?
Replies