Hello forum! I've recently started playing with Houdini. I'd like to share with you this little procedural house I've been working on. I'm thinking of using this asset to create a library of low poly buildings :) I'm enjoying the procedural process very much! Cheers!Daniele
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
Hi everyone! Here's my next asset: The wizard's house. It is a WIP proyect. I try to keep a detailed handpainted style with a lowpoly budget. Feel free to comment ;)
3D model scene of the interior of a house. The blender add-on Archimesh was used, below I put some images of the scene and a few textures I done - Link to the Project (for more images): https://www.artstation.com/artwork/8EQxG Ground texture Painting detail Cloth texture
I applied to a studio and took an art test, I passed and they asked me to come down for an interview, and to take a in house art test. Has anyone ever had a similar experience? is this a norm for game studios? Thanks
Hey, just finished my Stash house apartment environment, inspired once again by shadowrun returns. Hope you enjoy it. More shots at https://www.artstation.com/artwork/YaaeXX
These are two images of a house that I modeled from an image I found on the web. I did this in the hopes of making it into a usable game piece. I am new at this, so please give me any pointers or feedback that you can that may help me out. Thanks.