These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
You could (in theory) encode all your colours/gradients as a curve or 1dLUT , mark up the various different "material IDs" with vertex color and offset them with parameters on the material instance to index into the curve. bit of a waste of effort though imo :D
Blender tips, a shortcut to quick apply materials to all selected objects at once. Happy sharing and I hope this helps. #blender #b3d #cgian Watch here, https://cgian.com/2024/04/how-to-link-materials-in-blender/
I have been wanting to do something with this for a while now. I like the idea of the Jellybots by Nicholas Kole (https://www.nicholaskole.art/jellybots). So I have some test meshes and started the models and am looking for some help with the Material setup for the Jell in Unreal. I want to make a material that can show…
This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…
alpha blending you say ? could be a sorting issue - use the opaque material on anything that doesn't require transparency. if there's an alpha test / clip / masked material use that for anything it'll work on.