Hey everyone!
I'm trying to make a procedural medieval wall material using substance designer for a uni assignment.
Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way.
The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the material in substance painter.
Demo Video:
https://youtu.be/H5GSc5DTwtA


Also here's the main inspiration for the project and basically what I'm going for:
https://www.artstation.com/artwork/bl3O1n