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[WIP] Medieval Wall Material in Substance Designer

Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the material in substance painter.
Demo Video: https://youtu.be/H5GSc5DTwtA

Also here's the main inspiration for the project and basically what I'm going for: https://www.artstation.com/artwork/bl3O1n

Replies

  • iam717
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    iam717 ngon master
    sup, (probably late but better than never i suppose)
    so from what i can see is the reference has a "push-in" towards the interior of the material change, going in the inwards direction.
    an it looks like you are doing a dissolving kind of change between the materials.

    That wood could use some slight beveling for me, the general rule i hear it to try to avoid straight 45's/&/90' degree angles.
    Did you review how these things are made IRL? (in real life) and then replicate it in the 3d with what knowledge you've gained or your director/teacher/higher up can chime in and give input to the situation if they know what they are doing. 


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