Hi all,
Short version: I would like to know if anyone knows how to bake Zmaterials to Polypaint?
Long version: I've done some research online and understand there are a couple of ways to transfer materials and polypaint to a UV'd character (Joseph Durst's methods for example).
I wish to bake the Zmaterial to polypaint of a highpoly sculpt because unlike Durst's workflow I don't have a lower unwrapped subdivision. I understand I could import my unwrapped low poly model, divide and project it onto the high poly but that method is a bit hit and miss for my liking.
In the future I'll be looking to change my workflow to move from a low poly to Zbrush to sculpt and then transferring maps after that, but for now I would like know, simply, if anyone knows of a method for transferring a material to a highpoly sculpts polypaint?
Replies
Of course you will loose any sense of dynamic highlights in the process, but that is an obvious byproduct of the approach. It will also create seams where the various projections meet, but it is all quite easy to fix later. One thing to remember is to first fill the object with a dark color so that you don't end up with white spots in the crevices where the projection doesn't reach.
[ame="http://www.youtube.com/watch?v=HNaxMpDpOiw&list=UUFxmaQxO_m_REQKHNOpYKNA"]Projecting Zbrush Matcaps back onto a model as Polypaint - timelapse 4x - YouTube[/ame]
@Indik I could use UV master, but it wouldn't suit my purposes