So! I've run into a bit of a problem on a scene I'm working on here. Quite a biggie tbh. It seems to have started when I upgraded to the latest version of UDK. It would seem as if all my 2-sided materials suddenly started to flicker. With these dark and bright squared popping up and disappearing again over a frame or two.…
Hi I'm having a problem with the mesh of a character is flickering when it's playblasted/rendered. It's also happening on some of the assets. It kinda looks like the normals are flipping inside out or something. But the mesh is fine when it's on the grid, when it's moved away from the grid it starts flickering again. It's…
The screenshot pretty much tells you what is happenning, those square parts keep flickering when you move around and they disappear if you move far enough. I think I'm having this problem because the two surfaces are too close together but I searched and couldn't find anything specific enough to help. Does anyone know how…
Hello, I'm trying to make a flickering light that i can fully control. So the idea is simple. Lerp node works as some kind of gate. The mask is horizontal panned texture with black and white squares inside. I thought that with this i will be able to "paint" the flickering. The problem is that UE 4 always changes my texture…
I'm using Maya 2013 64 bit (the free student version) and every 20-30 seconds my viewport flickers white. It's driving me nuts! This started when I added a second monitor to my setup. I've checked and the flicker happens on both screens. I've updated my GPU drivers to the latest (I have an nVidia 9800 GTX), and my monitor…
Hello, I study modelling and texturing, not scripting. I have NEVER understood scripting and wasted a lot of time making sure the } or ] is in the right place, so currently I am copy pasting so I can focus on other things. Recently I redid the 'Clock' tutorial using a clock model I made myself. and I have been learning to…
I'm having issues with foliage flickering/sparking in my camera sequences (it's fine in still shots). I have a lot of foliage (grass, leaves, plants etc. using alot of alphas) and the sequence looks like shit. My thoughts were that this was mip map related. (My knowledge of mip mapping is limited to what is on the pc…
And how is that NOT the licker from Resident Evil? It's got the same body, the same exposed brain look, the same tounge, the same musculature, and the same name. http://www.actionfigurecollectors.com/images/news/neca/39450_blowup.jpg If you don't want it to be a licker from RE, then don't make it a licker from RE. Change…
Hi. I ran into a problem with meshes flickering or popping in/out in Unreal 4. It could be hardware related but I don't get any glitches or slowdown otherwise. https://www.youtube.com/watch?v=L3gJtG8och8&feature=youtu.be Unreal 4 - 4.2.0 2x Nvidia 550ti. Intel i7 2600k 16g ram Thanks
I'm trying to get some random flickering to occur on the opacity of my material. Right now i'm using Sin and time to get a "pulsing" effect but I want it to be random. Anyone have an idea of how to set this up? I didn't see a random node.