Hi I'm having a problem with the mesh of a character is flickering when it's playblasted/rendered. It's also happening on some of the assets. It kinda looks like the normals are flipping inside out or something. But the mesh is fine when it's on the grid, when it's moved away from the grid it starts flickering again. It's not a camera problem and I don't know what it could be, any ideas?
I don't know squat about animation but have you tried deleting the mesh's history before animating? It looks like you have a phong material applied and the shimmering is the light because there's not enough geometry there. The light is interpolating between larger flat surfaces that are not quite planar, so the shading is being weird. Try to make sure your faces are planar, increase the smoothing angle, and add more geometry to the object.
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Failing that, check the meshes for doubled faces or edges maybe.