So for the past couple of months I've been working on a UE5 environment mainly educating myself on different methods for specific results. basically I have everything done as far as main props and house, just mainly importing in UE5, clouds, mountains and sorts. So here is a sample of my mountain modular terrain, created…
Hi everybody! I made Colt 1911 and currently looking for any feedback or critique. I would deeply appreciate any advice on how to improve this piece. 6.3k triangles, 1 texture set 4096x4096.
Hi, i'm modelling the Colt 1911 and i have a problem with this area.. I tried to add support edges but i got a terible pinching. Can someone give me a tip how to smooth this?
Hello guys! I want to show you my latest model that I just finished It is an old car 1910 Maxwell Model AA Textures were created entirely in DDO Unfortunately I was unable to find any blueprints Here is some screens Thanks for viewing
Hello world! This is my low-poly colt 1911 (3030 tris). I think it looks not pretty good at this moment and i really hope that some feedback can help me to improve my texturing skills.
Hello everyone! I've started learning 3D graphics about a year ago, and I want to become an artist. This is my latest work, a model of 1951 Ford based on some blueprints I found in the internet. Made with Blender, textured using Photoshop. I placed it inside the Unity default bootcamp scene, hoping to move it later to my…
Hey Folks , I’m excited to share my latest artwork with you! It’s been a project I’ve worked hard on over the past few months and I’m happy to finally show it. This piece represents my growth as an artist, and I hope it connects with you in some way. I hope you enjoy it.
Hey Folks, a few moths ago i started a 1911, but i never finished her. Well, in the last two days i tried to finish the HighPoly, its almost done. Here and there some small details and the magazine and that should be it. The Handgrip Pattern and the Engraved Details will be done in nDo. Some details, for example the Bottom…