Great UVs too! The only thing I can think of is that it may be easier to texture if all of the UV shells face the same direction if there will be any direction based materials on that part.
Great UVs too! The only thing I can think of is that it may be easier to texture if all of the UV shells face the same direction if there will be any direction based materials on that part.
Thanks buddy. But i`m Alex
About UVS. Almost all shells have direction and "continuing" faces for applying camo without bugs. Cheers!
Good stuff. Would be cool if you wanted to do some sort of making off of this gun. I bet you have some nice tips that lots of 3d artists could learn from you.
Thanks. I`m really wanted to did some gif of process, but in the morning when i tried open subs file, it was corrupted. It was my mistake, computer went to sleep while saving the file.
Next time i will finish some SCI FI SMG and Modern Sten MK. so yea, next time will be some making of. of course if it will be looking good.
2048х1024 Slide 2048x2048 Body 1024x512 Grip 1024x1024 Magazine 2048x1024 Suppressor but overall pixel density above 100 px inch so i believe it can be downgraded by 0.5x
Sick stuff dude! Are all of your high polys done in Fusion360? If so, I would love to hear what your workflow is going from Fusion360 to a low poly. I've only used it for 2 assets so far, and I've used ZBrush as a middleman program to convert STL to OBJ and also run some polish on the models before retopo.
Very nice, I'm sure john wick approves. Really detailed and super high res textures. The only thing I'm not a huge fan of are the long wavy scratches. Presentation is fantastic as well, and I love the pattern on the rear part of the grip, just below the grip safety.
Sick stuff dude! Are all of your high polys done in Fusion360? If so, I would love to hear what your workflow is going from Fusion360 to a low poly. I've only used it for 2 assets so far, and I've used ZBrush as a middleman program to convert STL to OBJ and also run some polish on the models before retopo.
Yeap Fusion 360 + Zbrush
I`m creating two versions of nurbs geo. with fillets and without. first for proper zbrush high poly, second for fast conversation in to low poly
Sick stuff dude! Are all of your high polys done in Fusion360? If so, I would love to hear what your workflow is going from Fusion360 to a low poly. I've only used it for 2 assets so far, and I've used ZBrush as a middleman program to convert STL to OBJ and also run some polish on the models before retopo.
Yeap Fusion 360 + Zbrush
I`m creating two versions of nurbs geo. with fillets and without. first for proper zbrush high poly, second for fast conversation in to low poly
oh cool, I'll give this workflow a try next time I use fusion! thanks for the info :]
Very nice, I'm sure john wick approves. Really detailed and super high res textures. The only thing I'm not a huge fan of are the long wavy scratches. Presentation is fantastic as well, and I love the pattern on the rear part of the grip, just below the grip safety.
Thanks. About pattern, you mean some 3d print style on grip?
Amazing model and process. I would say that the purple high light you have on the edges is slightly too uniform. There are clear geometric, uniform patterns of the purple highlights in the gifs as well as the renders. (a very slight nit pick)
Amazing model and process. I would say that the purple high light you have on the edges is slightly too uniform. There are clear geometric, uniform patterns of the purple highlights in the gifs as well as the renders. (a very slight nit pick)
Saw this on Artstation, good job Arni! My only critique are 2 long wavy scratches and the fingerprints, they are very sharp, though this seems to be the trend lately.
Replies
Great UVs too! The only thing I can think of is that it may be easier to texture if all of the UV shells face the same direction if there will be any direction based materials on that part.
Cheers!
Looks great though. Looking forward to low + textures!!
I`m really wanted to did some gif of process, but in the morning when i tried open subs file, it was corrupted.
It was my mistake, computer went to sleep while saving the file.
Next time i will finish some SCI FI SMG and Modern Sten MK. so yea, next time will be some making of.
of course if it will be looking good.
link with more images on Artstation
2048x2048 Body
1024x512 Grip
1024x1024 Magazine
2048x1024 Suppressor
but overall pixel density above 100 px inch
so i believe it can be downgraded by 0.5x
Marmoset
Are all of your high polys done in Fusion360? If so, I would love to hear what your workflow is going from Fusion360 to a low poly. I've only used it for 2 assets so far, and I've used ZBrush as a middleman program to convert STL to OBJ and also run some polish on the models before retopo.
About pattern, you mean some 3d print style on grip?
Your presentation is especially compelling!
Anyway thanks.
My only critique are 2 long wavy scratches and the fingerprints, they are very sharp, though this seems to be the trend lately.