Bombshell: Awesome, thanks for spotting those errors. It's amazing what happens when you come back to it the next day. Those errors you mentioned were clearly visible this time around than last time. Remember kids to rest those eyes. I made the changes you suggested. Gilesruscoe: Definitely a lot of deformation around the…
Hi folks I am rigging a character for UDK and yesterday having 3/4 of the rig done I realized I messed up and it wont work,so learning twice and redoing it. So maya skin weights question. Can I transfer skin weights from my old model/rig to new? I exported them onto uv maps, no vertices have changed, just bone names and…
Hello guys, Lately I have been messing with the bonus tools 2013, all charming and good with the most part of the tools except for the Draw Split Tool It is not working!!. I am receiving this error message again and again // Error: file: C:/Program Files/Autodesk/MayaBonusTools2013/scripts/drawSplitProperties.mel line 35:…
Hey everyone. I am always struggling with this program especially how it keeps giving me errors trying to do anything. Usually what happens is I start it up along with my student licence CS6 Extended and load up my maps just fine. Usually from this point on I can work fine but eventually when I need to save it will crash…
Hi, i'm testing out SP 1.5 but i haven't gotten really far into it simply because after using it for anywhere from 1 to 10 minutes it crashes my computer giving an error saying something like: Unable to recover from kernel exception. The application must close. Error code: 3 Proceeds to freeze my computer and i having to…
So I grabbed the latest Wacom drivers last night. Did what one is meant to normally do: uninstalled the old drivers first, rebooted, installed the new drivers. The tablet seems to work OK, but double clicking the tablet icon in the control panel (with a view to trying out thomasp's trick in this thread:…
Ubisoft did have a scan to work from, it is far more challenging to work from scratch and I do understand your perspective. It is a fine balance between deciding to go with what available and having the skill to modify it to what you want it to be. Or regardless of skill or vision, releasing a version that polarises…
Day 13 Majority of the beginning 2 days were spent optimizing the texel density, really trying to squeeze as much uv real estate i could get to get the pistol to look good at 2048 x 2048. It was a definitely a fun learning experience figuring out how to do that efficiently. the Blender renders dont really do it justice but…
il get some bigger pics up for you tommorrow mate im just moving back from my second semester at university so am busy at but will re render them out for you. The shading under the turret is intentional but i didnt see the ones on the rear of the tank , thankyou very much. Im trying to check that the normals for the tracks…
The muzzle cylinders are not really 'errors'. Those are just cases where you should have quite a bit more geometry to describe that shape if you want them to look a bit more accurate. At least double the amount of sides on those cylinders. The edges you have highlighted are also not really errors. Those edges correlate…