It's not a trick really and most of you propbably know about it but for those who don't it can be a real timesaver if you work with complex meshes which need to be exploded. So you have a mesh with like 100 parts which some of which are really close to each other. Something like this: You need to explode it of course. But…
A shameful crosspost, but I actually accidentally posted it first at ZBC, not thinking it was more appropriate here considering it's game art. So... I just wanted to post a wip of a character for a portfolio piece. It's supposed to resemble Wesley Snipes from the Movie "Demolition Man". I need some critiques as I'm not…
Disney to own 10% of Epic for 1.5 Billion So this happened - https://venturebeat.com/games/disney-invests-1-5b-in-fortnite-maker-epic-games-to-build-a-persistent-game-universe/ Break down, I believe this is how Epic shape up now. * Epic Games is primarily owned by Tim Sweeney, who holds a
majority stake of 41.4%. * Tencent…
Hi everyone! I am a 3D Art Student, currently writing my Bachelors Thesis covering the topic of Texture Baking. Currently, I am trying to find out which software is the most popular for Baking Textures among the 3D Artists. For this reason, I have created a very short poll, than will take less than a minute to submit. So…
You can have for exemple 10x4k map on one single mesh, let's take a body, you can't put his head on a single 4k tile ( 0-1 ), his left arm on another one ( 0-2 ) his body on the third one ( 0-3 ) etc.. so you'll have far more resolution than one single map. ( and you can't use 16k + map in a render engine ) And some render…
Well, I've got some problems with siege equipment model. Currently I'm making a board in Zbrush and it doesn't look quite well. It looks more like stone in my opinion, but I don't know how to make it better. My second problem is that when I exported normal map to 3ds max, it looks very bad on low poly model. All I can do…
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…
Hey Polycount, I've decided to give a little back to this awesome community. The old MC server run by r13 has been, as far as I can tell, permanently shut down. So, I've decided to lend my spare CPU cycles to picking it back up again. I've tested with Eric Chadwick and everything seems to be working smoothly. I want to…
First of all its been a good long while since I posted on here so I might as well reintroduce myself! I work as a generalist at a small vfx company England. Previously, I was a Camera/Layout TD for film in London working on films like Terminator and James Bond. However, I've had enough of film and I'm trying to cross over…
Hey guys I'm trying to speed up or look for holes in this workflow I spent sometime putting together. -put together rough concept and collect reference -model dense enough control mesh -export to Zbrush -make poly mesh 3d, assign groups, GUV tiles, and create morph target -subdivide and model down to high frequency detail…