First of all its been a good long while since I posted on here so I might as well reintroduce myself!
I work as a generalist at a small vfx company England. Previously, I was a Camera/Layout TD for film in London working on films like Terminator and James Bond. However, I've had enough of film and I'm trying to cross over into game art as a profession.
yay.
NOW....
I recently applied to an internship at a small games company who asked me to complete an art test; I got an email today from the company informing me that I had failed their test adding "
whilst we appreciate the need for feedback, it's company policy not to provide it."
So Here I am asking you ruthless band of bastards to do the crits and comments for me.
Here is a link containing everything they asked for in the brief:
A Victorian mausoleum under 10k with one LOD, using this normals generated from a highpoly sculpt working in unreal engine:
https://drive.google.com/folderview?id=0B7LWPQtlqUbgRldxbk5JdWxqdjQ&usp=sharingPlease can someone tell me why I failed this test?
A couple of hunches I might have already?:
1. LOD0 model is only 7k tris, not 10k (though this is a limit, not a goal obviously)
2. The UV layout Isn't as efficient as it could be
Here's one of the files you'll see in the folder linked above:
Don't hold back please - Tell me why I'm shit, I need to hear it: I will thrive on the abuse :P
Thanks